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Benthic Criminologists [MKM - 40]
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Benthic Criminologists [MKM - 40]

Benthic Criminologists [MKM - 40]

  • Rarity:

    C

  • #:

    40

  • Creature Type or Sub Type:

    Creature — Merfolk Wizard

  • P:

    4

  • T:

    5

  • Rules Text Contains:

    Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.

  • Flavor:

    Scientists from the Simic Combine are regularly seconded to various detective agencies in hopes that sharing their expertise will improve the guild's tarnished reputation.

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From $0.06

Original: $0.20

-70%
Benthic Criminologists [MKM - 40]

$0.20

$0.06

Benthic Criminologists [MKM - 40]

  • Rarity:

    C

  • #:

    40

  • Creature Type or Sub Type:

    Creature — Merfolk Wizard

  • P:

    4

  • T:

    5

  • Rules Text Contains:

    Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.

  • Flavor:

    Scientists from the Simic Combine are regularly seconded to various detective agencies in hopes that sharing their expertise will improve the guild's tarnished reputation.

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Description

  • Rarity:

    C

  • #:

    40

  • Creature Type or Sub Type:

    Creature — Merfolk Wizard

  • P:

    4

  • T:

    5

  • Rules Text Contains:

    Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.

  • Flavor:

    Scientists from the Simic Combine are regularly seconded to various detective agencies in hopes that sharing their expertise will improve the guild's tarnished reputation.