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Bleeding Effect [ACR - 51]
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Bleeding Effect [ACR - 51]

Bleeding Effect [ACR - 51]

  • Rarity:

    U

  • #:

    51

  • Creature Type or Sub Type:

    Enchantment

  • Rules Text Contains:

    At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

  • Flavor:

    “What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!”

    —Clay Kaczmarek

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From $0.27
Bleeding Effect [ACR - 51]
$0.27

Bleeding Effect [ACR - 51]

  • Rarity:

    U

  • #:

    51

  • Creature Type or Sub Type:

    Enchantment

  • Rules Text Contains:

    At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

  • Flavor:

    “What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!”

    —Clay Kaczmarek

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Description

  • Rarity:

    U

  • #:

    51

  • Creature Type or Sub Type:

    Enchantment

  • Rules Text Contains:

    At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

  • Flavor:

    “What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!”

    —Clay Kaczmarek