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Esper Origins (Borderless) [FIN - 370]
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Esper Origins (Borderless) [FIN - 370]

Esper Origins (Borderless) [FIN - 370]

  • Rarity:

    R

  • #:

    370

  • Creature Type or Sub Type:

    Sorcery // Enchantment Creature — Saga Elemental

  • P:

    4

  • T:

    4

  • Rules Text Contains:

    Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it.
    Summon: Esper Maduin

    [I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.

    [II] Add GG.

    [III] Other creatures you control get +2/+2 and gain trample until end of turn.

  • Flavor:

    “I’ve chosen a name for her . . . Terra.”

$1.45

Original: $4.82

-70%
Esper Origins (Borderless) [FIN - 370]

$4.82

$1.45

Esper Origins (Borderless) [FIN - 370]

  • Rarity:

    R

  • #:

    370

  • Creature Type or Sub Type:

    Sorcery // Enchantment Creature — Saga Elemental

  • P:

    4

  • T:

    4

  • Rules Text Contains:

    Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it.
    Summon: Esper Maduin

    [I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.

    [II] Add GG.

    [III] Other creatures you control get +2/+2 and gain trample until end of turn.

  • Flavor:

    “I’ve chosen a name for her . . . Terra.”

Product Information

Shipping & Returns

Description

  • Rarity:

    R

  • #:

    370

  • Creature Type or Sub Type:

    Sorcery // Enchantment Creature — Saga Elemental

  • P:

    4

  • T:

    4

  • Rules Text Contains:

    Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it.
    Summon: Esper Maduin

    [I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.

    [II] Add GG.

    [III] Other creatures you control get +2/+2 and gain trample until end of turn.

  • Flavor:

    “I’ve chosen a name for her . . . Terra.”