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Merry-Go-Round (2-6) [UNF - 222]
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Merry-Go-Round (2-6) [UNF - 222]

Merry-Go-Round (2-6) [UNF - 222]

  • Rarity:

    R

  • #:

    222

  • Creature Type or Sub Type:

    Artifact — Attraction

  • Rules Text Contains:

    Midway counters lit: 2; 6

    Visit — Creatures you control with power 2 or less gain horsemanship until end of turn(They can't be blocked except by creatures with horsemanship.)

  • Flavor:

    Ensconced in a slow time bubble that makes a five-minute ride take nine hours, the carousel is very popular childcare option.

$2.62
Merry-Go-Round (2-6) [UNF - 222]
$2.62

Merry-Go-Round (2-6) [UNF - 222]

  • Rarity:

    R

  • #:

    222

  • Creature Type or Sub Type:

    Artifact — Attraction

  • Rules Text Contains:

    Midway counters lit: 2; 6

    Visit — Creatures you control with power 2 or less gain horsemanship until end of turn(They can't be blocked except by creatures with horsemanship.)

  • Flavor:

    Ensconced in a slow time bubble that makes a five-minute ride take nine hours, the carousel is very popular childcare option.

Product Information

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Description

  • Rarity:

    R

  • #:

    222

  • Creature Type or Sub Type:

    Artifact — Attraction

  • Rules Text Contains:

    Midway counters lit: 2; 6

    Visit — Creatures you control with power 2 or less gain horsemanship until end of turn(They can't be blocked except by creatures with horsemanship.)

  • Flavor:

    Ensconced in a slow time bubble that makes a five-minute ride take nine hours, the carousel is very popular childcare option.