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Monastery Raid [ACR - 35]
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Monastery Raid [ACR - 35]

Monastery Raid [ACR - 35]

  • Rarity:

    U

  • #:

    35

  • Creature Type or Sub Type:

    Sorcery

  • Rules Text Contains:

    Freerunning XR (You may cast thus spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

    Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.

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From $0.25
Monastery Raid [ACR - 35]
$0.25

Monastery Raid [ACR - 35]

  • Rarity:

    U

  • #:

    35

  • Creature Type or Sub Type:

    Sorcery

  • Rules Text Contains:

    Freerunning XR (You may cast thus spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

    Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.

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Description

  • Rarity:

    U

  • #:

    35

  • Creature Type or Sub Type:

    Sorcery

  • Rules Text Contains:

    Freerunning XR (You may cast thus spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

    Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.