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The Girl in the Fireplace (Surge Foil) [WHO - 626]
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The Girl in the Fireplace (Surge Foil) [WHO - 626]

The Girl in the Fireplace (Surge Foil) [WHO - 626]

  • Rarity:

    R

  • #:

    626

  • Creature Type or Sub Type:

    Enchantment — Saga

  • Rules Text Contains:

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

    [I] Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."

    [II] Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)

    [III] Whenever a creature you control deals combat damage to a player this turn, time travel.

$0.89

Original: $2.95

-70%
The Girl in the Fireplace (Surge Foil) [WHO - 626]

$2.95

$0.89

The Girl in the Fireplace (Surge Foil) [WHO - 626]

  • Rarity:

    R

  • #:

    626

  • Creature Type or Sub Type:

    Enchantment — Saga

  • Rules Text Contains:

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

    [I] Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."

    [II] Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)

    [III] Whenever a creature you control deals combat damage to a player this turn, time travel.

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Description

  • Rarity:

    R

  • #:

    626

  • Creature Type or Sub Type:

    Enchantment — Saga

  • Rules Text Contains:

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

    [I] Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."

    [II] Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)

    [III] Whenever a creature you control deals combat damage to a player this turn, time travel.