![Make Your Own Luck [OTJ - 218]](/images/buydragonshoardph.shop/images/product/make-your-own-luck-outlaws-of-thunder-junction-544225-1.jpg)
Make Your Own Luck [OTJ - 218]
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Rarity:
U
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#:
218
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Creature Type or Sub Type:
Sorcery
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Rules Text Contains:
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
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Flavor:
"Aim alone won't win you a duel if you can't keep your nerve."
—Annie Flash
Original: $0.25
-72%$0.25
$0.07Make Your Own Luck [OTJ - 218]
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Rarity:
U
-
#:
218
-
Creature Type or Sub Type:
Sorcery
-
Rules Text Contains:
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
-
Flavor:
"Aim alone won't win you a duel if you can't keep your nerve."
—Annie Flash
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
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Rarity:
U
-
#:
218
-
Creature Type or Sub Type:
Sorcery
-
Rules Text Contains:
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
-
Flavor:
"Aim alone won't win you a duel if you can't keep your nerve."
—Annie Flash











