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Make Your Own Luck [OTJ - 218]
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Make Your Own Luck [OTJ - 218]

Make Your Own Luck [OTJ - 218]

  • Rarity:

    U

  • #:

    218

  • Creature Type or Sub Type:

    Sorcery

  • Rules Text Contains:

    Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

  • Flavor:

    "Aim alone won't win you a duel if you can't keep your nerve."
    —Annie Flash

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From $0.07

Original: $0.25

-72%
Make Your Own Luck [OTJ - 218]

$0.25

$0.07

Make Your Own Luck [OTJ - 218]

  • Rarity:

    U

  • #:

    218

  • Creature Type or Sub Type:

    Sorcery

  • Rules Text Contains:

    Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

  • Flavor:

    "Aim alone won't win you a duel if you can't keep your nerve."
    —Annie Flash

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Description

  • Rarity:

    U

  • #:

    218

  • Creature Type or Sub Type:

    Sorcery

  • Rules Text Contains:

    Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

  • Flavor:

    "Aim alone won't win you a duel if you can't keep your nerve."
    —Annie Flash