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Shackle Slinger [OTJ - 65]
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Shackle Slinger [OTJ - 65]

Shackle Slinger [OTJ - 65]

  • Rarity:

    U

  • #:

    65

  • Creature Type or Sub Type:

    Creature — Human Soldier

  • P:

    3

  • T:

    2

  • Rules Text Contains:

    Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

  • Flavor:

    Even when he missed the wrists, a pair of thundercuffs to the head got the job done.

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From $0.07

Original: $0.25

-72%
Shackle Slinger [OTJ - 65]

$0.25

$0.07

Shackle Slinger [OTJ - 65]

  • Rarity:

    U

  • #:

    65

  • Creature Type or Sub Type:

    Creature — Human Soldier

  • P:

    3

  • T:

    2

  • Rules Text Contains:

    Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

  • Flavor:

    Even when he missed the wrists, a pair of thundercuffs to the head got the job done.

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Description

  • Rarity:

    U

  • #:

    65

  • Creature Type or Sub Type:

    Creature — Human Soldier

  • P:

    3

  • T:

    2

  • Rules Text Contains:

    Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

  • Flavor:

    Even when he missed the wrists, a pair of thundercuffs to the head got the job done.